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WizKids Redesigns Mage Knight

July 25, 2003 (SEATTLE) � The game that started the hottest trend in the gaming world is set to once again twist tabletop recreation in a whole new direction.

WizKids, LLC, inventors of the collectable miniatures game (CMG) category, today announced a massive redesign of the world's first CMG, Mage Knight™.

The revamp incorporates more than three years' worth of worldwide tournament and play experience acquired by the company since the game's release in 2000. While the mechanics of play remain the same, nearly everything else about Mage Knight has been updated. There are new game pieces, new rules, new victory conditions, and a new combat dial. In addition, Unique-level figures can be custom-equipped for every battle. The entire redesign has been accomplished while still retaining the playability of the more than 40 million Mage Knight figures already sold, as all figures from previous versions of Mage Knight will be 100% playable in the new game.

"Now Mage Knight is more exciting, more action-packed and more fun than ever," said Jordan Weisman, founder and CEO of WizKids, LLC. "We've learned a lot in the past three years, from players and from our other games, and we've incorporated all our learning into the Mage Knight redesign."

Three new elements in the game add to the level of strategic depth available to players. "Relics" are armor, books of magic and powerful weapons that players add to Unique-level figures to customize and further enhance their ability in combat. "Terrain" can be assembled to create landscape features that change the battleground. The set also includes "domains" that add battlefield variables such as weather, and help determine battle conditions. The new pieces will be randomly inserted into Mage Knight Starter Sets and booster boxes, giving players more game, and collectors more excitement, in every purchase.

Another thing Mage Knight fans will notice about the game is the new combat dial, which adds more depth to play by giving game figures attack and defense values that are more in line with their character's individual strengths and abilities. Instead of the L-shaped stat slot that fans of WizKids' CMGs have come to know and love, the new Mage Knight combat dial features a more pie-shaped window that adds a new dimension to game play. A new "ability nexus" can modify a figure's speed, attack, defense or damage value to reflect his or her special abilities as they change in combat.

The Mage Knight rules changes also allow for bigger armies without a dramatic increase in game time, so players get more action into every game. There are also new victory conditions that focus on gaining and holding battlefield objectives, keeping action at an exciting pace right up to the end of the game.

"We listened to our fans and we think they'll be very pleased by the new game. At the same time, there's a lot more in Mage Knight to capture the attention of new players," said Weisman. "This means there's more to play, more to trade, and more to collect. This is a very good day for everyone who enjoys games and fantasy."

Recently acquired by Topps Corporation, WizKids manufactures and distributes collectable miniatures games. The company invented the category in 2000, and its games are now played in more than 56 countries worldwide. To date, WizKids has sold more than 100 million miniature figures under the Mage Knight, MechWarrior® and HeroClix™ game brands, making it one of the fastest-growing game companies in the United States. For additional information, visit www.wizkidsgames.com.

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